![]() We never had to build a bedroll and finished it after placing down a couple of pieces of thatch floor that are, nonetheless, part of the very first shelter you can build. The third task required to complete Icarus' Recon: Forest Zone objective is a bit inconsistent at launch. You may need their fur to craft the bedroll. Don't forget to unlock the stone knife blueprint, craft it, and use it to skin the animals. The key is to use your spear as a melee weapon, aim for the head, and do your best to dodge their attacks. Killing wolves is quicker but they can swarm you if you're not careful. At the same time, they can be good practice for your throwing arm, as pressing and holding the right mouse button turns the spear into a ranged projectile. Make sure to have one or more spears at the ready.ĭeer are trickier to kill because they run away from you even if you crouch and use stealth to approach them. These activities should be enough for you to level up at least once, completing the second task and teaching you how gathering and crafting works.Īs far as hunting goes, you should find deer and wolves nearby, but you might have to walk a couple of steps away from camp before you spot them. Once you have enough for a pickaxe and an axe, craft them and get to chopping down trees and mining rocks. These materials can be easily picked up from the ground by holding the F key and simply walking around. You won't need to venture too far outside your starting location and it's best to start by grabbing stone, sticks, and fiber. To complete it, you'll need to hunt, gather, and craft items, but also level up, and build a shelter and a bedroll. then of course you can also do what many are doing with trainers instead and completely ruin the enjoyment and sense of accomplishment for yourself by just giving yourself max 99 level, more than 40 talents, and flying capabilities to complete missions easily for fast exotics/currency.Icarus' Recon: Forest Zone objective comes with three tasks meant to accustom you to some of the title's core mechanics. If you want to extract them though right now it's probably best to run Spirit Walk until Daylight is released. Dust Up: Hardcore Extermination for example is probably faster to accrue exotics overall if you know what your doing you can solo it in like 30 minutes time. Unless you enjoy running Deep Vein: Extraction or any other mission that rewards exotics for completion that you can just speedrun and then repeat to get your exotics that way. If you just want the highest extracted yields of Elanthium exotic matter that is. So all in all I'de probably advise just running Spirit Walk so you don't have to deal with the hardcore challenges of permadeath or weather patterns. This is also one of a very few missions that actually has increased weather difficulty that can even damage stone buildables (more of this to come in future missions). I have not done this mission yet myself to test it with radar scans but I'm assuming only 2 veins actually show up like the other's I have tested. The Voyager mission, as others have suggested, lists 3 veins too giving between 100-300 each. ![]() Then there is the difference in difficulty and all the challenges therein of 'hardcore' missions to consider though. So when you consider the exotic reward on top of the exotics extracted this could be more than even Spirit Walk. Ramp Up: Stockpile, Big Shot: Stockpile both have 3 listed too each 140-160 so 420-480 yield for the mission but I did test and not all 3 even are there in game just 1 so going off what game code says is sketchy.Ĭlean Up: Hardcore Extermination and Dust Up: Hardcore Extermination lists 2 veins each giving 300-400. Solid Metal: Hard Stockpile lists 3 vein locations each with 80-120 but I have not personally verified if all 3 are in fact true or active in game. Very few actually list 3 veins and the few that I have tested and scanned only actually show up 1-2 actually. Most missions though only have just one vein or MetaDepositSpawn listed. Some missions have vein minimums listed as low as 80 and maximum listed as low as 100 with many varying amounts in between such as 100/100, 140/160, 180/220, 220/240, on up to minimum 400 and maximum 600. So for Spirit Walk the yield potential is literally 400-800 exotics. As far as I'm aware the two veins then is all that Spirit Walk has, so the code says each is listed as having MinMetaAmount:200 and MaxMetaAmount:400. Considering the raw data in the game code lists this info you'de think the answer is simple enough except for when testing it out it doesn't actually match up because the code lists three MetaDepositSpawns for Spirit Walk even though only 2 show up via radar scans in game according to my testing the one vein no longer is a double vein either like it use to be. ![]()
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